Star Wars Battlefront Outer Rim Update Details

EA have released a new Outer Rim DLC Expansion pack for Star Wars Battlefront today, which includes a host of new items, maps, characters and much more.  Here are some of the details on the Outer Rim:

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Greedo and Nien Nunb have been added as Heroes and Villains.

New Locations:

Expand the battle into close-quarters action set in Jabba’s Palace and fast-paced verticality in the factories of SoroSuub, these new locations bring four unique maps to Star Wars™ Battlefront™.

Jabba’s Palace

Narrow corridors and gloomy rooms make up this iconic space – Throne Room, Mud Bath and more included.

Palace Garage

The back entrance to the palace contains a large garage for skiffs and barges, as well as an outside junkyard and Droid repair rooms.

SoroSuub Refinery

The large indoor area of the fabled Sullustan factory, where goods are made and shipped off the all parts of the galaxy. Roaring fires and maze-like scaffolding make for an impressive sight.

SoroSuub Pipelines

The outside area of SoroSuub, where factory debris is discarded through massive pipes down to the lava rivers below and factory goods are packed and prepared for shipping.
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New Game Mode:

Extraction

Rebels have entered some of the most dangerous places in the Outer Rim, determined to extract a shipment of vital resources to their GR-75 transport ship. The Empire has sent its stormtroopers to stop them.

Hutt Contracts:

This feature allows players to engage with Jabba the Hutt himself, taking on dangerous contracts in order to unlock new Star Cards and Weapons. Our team is committed to ensuring some of this content will be available to the entire community, so look for special contracts that do not require expansion packs to access. To start players out, these are the initial contracts we’re delivering:

Bounty Hunter 1 – DL-18
Targeting Trooper – DLT-19X
Contract Killer – Relby-V10**
Rodinia Choice – DT-12**
Combat Rush – Adrenaline Stim**
Hostile Negotiations – Dioxis Grenade**
Slugthrower – Scatter Gun**

Quick Match and Playlists
With the release of Outer Rim, we’re introducing an improved way for players to find multiplayer games quickly. As you go into “Multiplayer” now, you will be given the option of matchmaking into any 40 player mode (Walker Assault, Supremacy and Turning Point), any 12 player mode (Cargo, Droid Run, Drop Zone – downsized from 16 to 12 players) or any Hero Mode (Heroes vs Villains or Hero Hunt – which has been upped to 12 players). You will still have the option of going into matchmaking for a specific mode, map and private match as you please.

For owners of the Outer Rim DLC, we’re introducing playlists as a way to experience the adventures in the Outer Rim. This playlist contains a various array of game modes, including the new Extraction mode, Heroes vs Villains, Blast, Cargo and Droid Run played out on the 4 new maps in the DLC. The playlist is for 16 players (on all modes available in the DLC) and it will take players approximately 8-10 hours of gameplay in order to go through the entire Outer Rim playlist, before it starts over.

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Teamplay Focus
In order to help facilitate in-game communication between teammates, we’re introducing a feature that allows players to “tag” or “focus” on any game mode objective. By looking at the in game UI-icon and pressing USE, you will let the rest of your team know that you will be focusing on that objective. For each player that focuses in on a particular objective, the number next to the UI icon increases, giving everyone in the game an overview of where the rest of the team will be going. Very useful for organizing teamplay in game modes with multiple objectives.

Spectator Mode
As part of our continued work on Private Match, we’re introducing a new Spectator feature available to all players for free. This feature is especially helpful for both competitive tournament players and cinematic video makers. Spectator mode allows you to join a Private Match as a spectator where you can track players on the server in Freecam, first person and third person. It features a player highlight outline toggle and the ability to “fire” at a player from freecam to transition easily right into their point of view. We have also included a “go to action” functionality where the spectator can immediately transition to a player who’s doing well enough to show up in the game mode event log (for interacting with an objective, becoming a hero or reaching the third rank of a trait). You can also switch between players using the scoreboard. We are excited to see all the new community creations players will create with this mode.

Combat Roll
In order to pay homage to the original Star Wars Battlefront franchise, we’re introducing Combat Roll for all soldiers. By strafing left or right while double-tapping Crouch (on consoles) or pressing ALT (on PC) your player will roll in that direction to quickly get out of danger or surprise a foe.

Progression/Level Cap Increase
This update will also expand the level cap from a max of 50 to level 60. At the new max level, all players can unlock the Weequay customization. Also look for new Greedo and Nein Nunb Diorama pieces to unlock.

New Trophies and Achievements
Challenge yourself to unlock X new trophies and achievements within the Outer Rim.


 

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Outer Rim Update.

Additional Content/Functionality

  • Outer Rim: Now available for Season Pass owners
  • New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
  • New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
  • Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
  • Multiplayer: Teams will now re-balance when transitioning between maps
  • Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
  • Ranks: Increased Rank cap from 50 to 60
  • Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
  • Scoreboard: Rearranged Score to be the first column represented
  • Scoreboard: Faded player row to signify when a player has been defeated
  • Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
  • Partner: The Partner Icon will now be visible on screen at all times
  • UX: The currently selected Trait card is now shown in the deploy screen
  • Credits: Updated Game Credits list

Weapon and Star Card Changes

  • New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
  • New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
  • General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
  • Bodyguard: Corrected the Level 3 description from “Decreases explosive damage by a high amount AND blaster damage by a small amount” to “Decreases explosive damage by a medium amount AND blaster damage by a small amount”
  • Survivalist: Corrected the Level 3 description from “Health regeneration starts much faster AND replenish a small amount of health with each kill” to “Health regeneration starts faster AND replenish a small amount of health with each kill”
  • Bounty Hunter: Corrected the Level 3 description from “High chance to get a Power-up with each kill AND resets cooldown with each kill” to “Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill”
  • Bounty Hunter: Modified drop chances and cooldowns – Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
  • Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
  • Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
  • Bowcaster: Updated damage to be consistent across all 3 charge levels – Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
  • Bowcaster: Lowered max hold time from 5 to 3s
  • Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
  • Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
  • Barrage: Decreased inner explosion radius from 3 to 2m
  • Impact Grenade: Increased damage from 90 to 100
  • Impact Grenade: Decreased explosion radius from 2.25 to 2m
  • Ion Grenade: No longer deals collision damage
  • Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
  • Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
  • DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
  • Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
  • Blaster Cannon: Kills will now count towards leveling Trait Cards
  • Blaster Cannon: No longer takes splash damage from its own shots
  • E-Web: Players now correctly take damage when right up against the barrel of the gun
  • Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
  • R5-D4: Now shows the correct health bar color for both teams
  • Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
  • Vehicle Turret: Destroying this will now properly grant you score
  • Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)

Vehicle Changes

  • T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
  • T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
  • Speeder Bike: Kills with the cannon are now properly displayed
  • Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
  • AT-ST: No longer takes damage from fire
  • AT-ST: Changed the max pitch on the grenade launcher
  • Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
  • DF-9: Laser fire is now visible when angling the turret up
  • Y-Wing: Players are now properly notified if they are killed by a Y-Wing

Multiplayer Game Mode Changes

  • General: Misc spawning improvements across various map & mode combinations
  • General: Princess Leia’s Honor Guard and Emperor Palpatine’s Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
  • General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
  • Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
  • Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
  • Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero – Spin the Wheel!
  • Blast: Re-added Sulphur Fields back into the Blast map rotation
  • Drop Zone: Altered player count from 16 to 12

Mission Changes

  • Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
  • Survival: Zoom now functions properly on all maps
  • Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
  • Split Screen: Player 2 can now see the health of Player 1’s deployed turret
  • Split Screen: Player 2’s Scan Pulse now highlights enemies as expected
  • Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
  • Battles: Losing a life in offline Battles is now correctly tracked when winning

Hero Changes

  • General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
  • General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
  • General: Heroes can no longer fire their weapon while melee’ing
  • Darth Vader: Increased health from 1500 to 1650
  • Darth Vader: Block ability time increased from 4 to 8s
  • Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
  • Darth Vader: Increased distance of Lightsaber Throw by 3m
  • Luke Skywalker: Decreased health from 1000 to 925
  • Luke Skywalker: Slightly decreased running speed
  • Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
  • Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m

Misc. Bug Fixes

  • General: Lighting, textures, audio, user interface, text, and collision fixes
  • General: Crash fixes
  • General: Partner and Party connection fixes
  • Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
  • Achievement / Trophey: Updated text of Ackbar’s Elite to state “Complete any survival mission on Master without spending a life”

 

Are you excited for Star Wars Battlefront’s Outer Rim?  Comment below:

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