Mining Guild TIE Star Wars X-Wing Expansion Pack Details Announced

Following on from the reveal earlier this week of a new Mining Guild TIE Expansion Pack for Star Wars: X-Wing 2.0, Fantasy Flight Games have revealed more details and images.

The Mining Guild TIE Expansion Pack is set to debut alongside the first Resistance and First Order expansions with Wave II for X-Wing Second Edition in the fourth quarter of 2018.

The Mining Guild’s collaboration with the Empire gives it access to state-of-the-art Sienar Fleet Systems technology, including modified TIE/ln fighters. The removal of two solar panels reduces the craft’s power output in exchange for a much-needed boost to peripheral vision when weaving through treacherous asteroid fields.

Within the Mining Guild TIE Expansion Pack, you’ll find everything you need to supplement your own mining operations and keep the profits flowing. Six ship cards—including four unique pilots—are ready to take the controls of the beautifully detailed, fully assembled Modified TIE/ln Fighter miniature. Meanwhile, five upgrade cards invite you to further customize your Mining Guild TIE to suit the unique needs of your Scum squadron. Rounding out this expansion are a maneuver dial and all the tokens you need to experience this classic starfighter in a whole new way.

It’s priced at $19.95 and available to pre-order from your local games store and Fantasy Flight Games.

Here are the details:

In the service of the Empire, the countless TIE variations have a single purpose: combat. From fighters that directly engage other starships to bombers that drop a variety of deadly devices throughout the engagement zone, the mass-produced TIE variants are designed to help the Empire dominate space in every aspect of battle. In the hands of a corporate entity like the Mining Guild, however, the TIE takes on a wholly different role.

Rather than launching offensive operations against Rebel targets and overwhelming them with wave after wave of ships, the Mining Guild cares more about protecting its own interests. These concerns carry over into the design of the guild’s version of the TIE. Most noticeably, Mining Guild TIEs have two panels removed from their stabilizers, granting a much-needed boost to their pilots’ peripheral vision when weaving through the treacherous asteroid fields where they normally operate. These Notched Stabilizers, built into every Mining Guild TIE, give these ships the useful ability to ignore asteroids while moving, letting them freely perform risky maneuvers without the threat of damage from these obstacles!

But this increased visibility comes at the cost of a reduced power output. As a result, the Mining Guild TIE loses some of the trademark speed that the ship is known for. While the ship can execute all the same maneuvers as its Imperial counterpart, the decrease in power means that pushing the ship to its farthest limits is a bit more difficult. To manage stress, then, Mining Guild pilots prefer to use the ship’s maneuverability to sharply cut between asteroids and gain a superior position on enemy ships.

Their ship might not boast quite the same performance as the Imperial version, but the corporate pilots who man the Mining Guild TIE are undoubtedly more creative when it comes to the strategies they employ in a dogfight. True to form, these Scum pilots deploy all manner of dirty tricks to put the opposing squadron at a disadvantage. For example, while he defends or performs an attack, Captain Seevor can force the enemy ship to take a jam token—so long as he has avoided being caught in their bullseye arc.

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